- No Man's Sky Freighter Storage Upgrade
- No Man's Sky Best Freighter
- No Man's Sky S Class Freighter
- No Man's Sky Beyond Max Freighter Slots Free
- No Man's Sky Upgrade Freighter
- No Man's Sky Beyond Max Freighter Slots Online
- No Man's Sky Cargo Slot
The subject of this article is from the Synthesis update. The information from this article is up-to-date as of 18 February, 2020. |
Synthesis: Introducing update 2.2 The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish. Buy now on More purchase options » STARSHIP UPGRADES Visit the Starship Outfitting Terminal at a. No Man's Sky Storage guide: how to get more inventory capacity with your ship, exosuit, and multi-tool By Ginny Woo 07 February 2020 If you're looking to increase your No Man's Sky storage with. Freighters offer new solutions to old problems and open up new ways to play 'No Man's Sky Next'. Each slot in a freighter holds twice as much as a slot for the same type of item in a Starship. This involves a few things; 1: Acquire a long distance travel ship. S-Class Explorer works best, but an Exotic would work just as well. Get an indium drive, economy scanner, and as many hyperdrive upgrades as you can, up to 6 (3 in inventory, 3 in technology).
The information from this article is is up-to-date as of 18 February, 2020.
Inventory is a general term for items that can be carried or stored by a player.
No Man's Sky Freighter Storage Upgrade
- 2Inventory Slots
- 3Exosuit
Summary[edit | edit source]
A player's inventory is divided into 6 sections: exosuit, multi-tool, starship, exocraft, storage container, and freighter. As of Atlas Rises, there are now three types of inventory slot: General, Cargo, and Technology.
Inventory Slots[edit | edit source]
General[edit | edit source]
General slots are able to hold any one of the following stacks:
- up to 9999 of any basic resource (such as Ferrite Dust, Oxygen, Carbon, Chromatic Metal, etc.)
- up to 20 tiny items, including Navigation Data
- up to 15 small items, including Salvaged Data
- up to 10 medium items, including Metal Plating and Di-hydrogen Jelly
- up to 5 large items, including Glass, all trade goods, and many crafting components such as Ion Batteries and Antimatter
- A single huge item, mostly Artifacts and uninstalled Upgrade Modules
- A single installed Technology or Upgrade Module
Technology[edit | edit source]
Technology slots are, as the name implies, limited to containing installed technology; they cannot hold any other items. Specifically, they can hold any of the following:
- A single installed Technology
- A single installed Upgrade Module
Note that technology slots cannot store uninstalled upgrade modules.
Cargo[edit | edit source]
Cargo slots can be used for storing large amounts of items, but they can't have technologies installed into them. They can hold any of the following stacks:
- up to 9999 of any basic resource (the same as general inventory slots)
- up to 40 tiny items, including Navigation Data
- up to 30 small items, including Salvaged Data
- up to 20 medium items, including Metal Plating and Di-hydrogen Jelly
- up to 10 large items, including Glass, all trade goods, and many crafting components such as Ion Batteries and Antimatter
- A single item, mostly Artifacts and uninstalled Upgrade Modules
Cargo slots can hold double of what 'General' inventory slots can, with the exception of basic resources and unique items.
Exosuit[edit | edit source]
The base Exosuit has 12 General Inventory Slots, 4 Technology Inventory Slots and 2 Cargo Inventory Slots available. Additional slots can be unlocked by interacting with suit upgrade terminals in Drop Pods and Space Stations.
General Inventory[edit | edit source]
The Exosuit starts with 12 General slots in this inventory. The maximum number of inventory slots for this category is 48 spaces (6x8). The first upgrade is free and subsequent upgrades increase cost by an additional 10,000 units per upgrade. (i.e., Free, 10,000, 20,000, 30,000, etc) (No prompt to upgrade the Exosuit is shown after the 48th slot. [Needs confirmation])
The total amount of units needed to gain the maximum number of General Inventory slots is 6,300,000 units.
Technology Inventory[edit | edit source]
This begins with 4 Technology slots installed. The maximum number of inventory slots for this category is 14 spaces (2x7). They are the cheapest slots to purchase. The first upgrade costs 1,000 units with varying costs for subsequent upgrades.
The total amount needed to gain the maximum number of Technology Inventory slots is 755,000 units.
Cargo Inventory[edit | edit source]
This inventory begins with two Cargo slots installed. The maximum number of inventory slots for this category is 48. They are the most expensive to purchase. The first upgrade costs 50,000 units and subsequent upgrades increase cost by an additional 50,000 units per upgrade, until the 20th slot, where the price is capped at 1.000.000 units for the remaining upgrades. (i.e., 50,000, 100,000, 150,000, 200,000, etc)
The total amount of units needed to gain the maximum number of Cargo Inventory slots is 38,500,000 units.
Upgrade costs[edit | edit source]
The cost of upgrading all Exosuit inventories comes to a total of 45,555,000 units. Please see chart below for cost per inventory upgrade.
No Man's Sky Best Freighter
Exosuit Inventory slot upgrades - General | |
---|---|
Slot Number | Cost in Units |
Gen 13 | Free |
Gen 14 | 10,000 |
Gen 15 | 20,000 |
Gen 16 | 30,000 |
Gen 17 | 40,000 |
Gen 18 | 50,000 |
Gen 19 | 60,000 |
Gen 20 | 70,000 |
Gen 21 | 80,000 |
Gen 22 | 90,000 |
Gen 23 | 100,000 |
Gen 24 | 110,000 |
Gen 25 | 120,000 |
Gen 26 | 130,000 |
Gen 27 | 140,000 |
Gen 28 | 150,000 |
Gen 29 | 160,000 |
Gen 30 | 170,000 |
Gen 31 | 180,000 |
Gen 32 | 190,000 |
Gen 33 | 200,000 |
Gen 34 | 210,000 |
Gen 35 | 220,000 |
Gen 36 | 230,000 |
Gen 37 | 240,000 |
Gen 38 | 250,000 |
Gen 39 | 260,000 |
Gen 40 | 270,000 |
Gen 41 | 280,000 |
Gen 42 | 290,000 |
Gen 43 | 300,000 |
Gen 44 | 310,000 |
Gen 45 | 320,000 |
Gen 46 | 330,000 |
Gen 47 | 340,000 |
Gen 48 | 350,000 |
Exosuit Inventory slot upgrades - Tech | |
---|---|
Slot Number | Cost in Units |
Tech 5 | 1,000 |
Tech 6 | 5,000 |
Tech 7 | 10,000 |
Tech 8 | 30,000 |
Tech 9 | 60,000 |
Tech 10 | 100,000 |
Tech 11 | 200,000 |
Tech 12 | 350,000 |
Exosuit Inventory slot upgrades - Cargo | |
---|---|
Slot Number | Cost in Units |
Cargo 1 | 50,000 |
Cargo 2 | 100,000 |
Cargo 3 | 150,000 |
Cargo 4 | 200,000 |
Cargo 5 | 250,000 |
Cargo 6 | 300,000 |
Cargo 7 | 350,000 |
Cargo 8 | 400,000 |
Cargo 9 | 450,000 |
Cargo 10 | 500,000 |
Cargo 11 | 550,000 |
Cargo 12 | 600,000 |
Cargo 13 | 650,000 |
Cargo 14 | 700,000 |
Cargo 15 | 750,000 |
Cargo 16 | 800,000 |
Cargo 17 | 850,000 |
Cargo 18 | 900,000 |
Cargo 19 | 950,000 |
Cargo 20-48 | 1,000,000 |
Multi-tool[edit | edit source]
The starting multi-tool has five (5) inventory slots. The maximum number of inventory slots for a multi-tool is 24 (8x3). Players can exchange their multi-tool for other versions to get additional slots. Multi-tools with upgraded inventories can be found in outposts (planetary bases with Landing Pads), space anomalies, and randomly as rewards from successfully completing events.
All multi-tools have technology slots only; it is not possible to store items in a multi-tool.
Starship[edit | edit source]
No Man's Sky S Class Freighter
The starting starship has 15 general inventory slots and 4 technology slots. Claiming and switching to a pre-order ship, Alpha Vector or Horizon Omega, gives one additional general slot, for a total of 16. The maximum number of general inventory slots for a starship is 48 (8x6) (only on Hauler ships), and the maximum number of technology slots is 14 (only on Explorer ships).
Additional slots can be added to an owned ship by:
- using the terminal next to the appearance modifier in most space stations
- Storage Augmentation curiosity for a single-slot expansion.
Super lucky casino solitaire. If neither of these methods are suitable, a player can also purchase a new starship with more inventory slots available; this may be cheaper than repeated upgrades.
If you have 15 general and 4 tech, this gives 19 slots for a ship. Next slot will cost 1M, and the next after 2M. Table may not be accurate for 58-61.
Ship slot upgrades General/Tech | |
---|---|
Slot Number | Cost in Units [M] |
19 | 1 |
20 | 2 |
21 | 3 |
22 | 4 |
23 | 5 |
24 | 6 |
25 | 7 |
26 | 8 |
27 | 9 |
28 | 10 |
29 | 11 |
30 | 12 |
31 | 13 |
32 | 14 |
33 | 15 |
34 | 16 |
35 | 17 |
36 | 18 |
37 | 19 |
38 | 20 |
39 | 21 |
40 | 22 |
41 | 23 |
42 | 24 |
43 | 25 |
44 | 30 |
45 | 35 |
46 | 40 |
47 | 45 |
48 | 50 |
49 | 55 |
50 | 60 |
51 | 65 |
52 | 70 |
53 | 75 |
54 | 80 |
55 | 85 |
56 | 90 |
57 | 95 |
58 | 100 |
59 | 150 |
60 | 200 |
61 | 250 |
Exocraft[edit | edit source]
Each of the four Exocraft has its own inventory.
Base containers[edit | edit source]
Up to 10 Storage Containers may be constructed at your base, or on your freighter. Each one contains twenty Cargo slots, each capable of storing 9999 (normal), or 1000(survival) resources, or 10 stacking items. These inventory slots are shared with like-numbered storage containers in other bases or on a freighter.
Freighter[edit | edit source]
Freighters may also be purchased to expand your storage capabilities.
Mechanics[edit | edit source]
You can move items from your Exosuit to your Freighter and vice versa without a distance limit, but only when a Matter Beam is installed. Without one, you must be aboard your Freighter to move an item between Freighter and your Exosuit or Starship. On the contrary, moving an item to or from your Ship and Exosuit is limited to 25-seconds walking distance between you and your ship (walls do not block the limit).
Elements can stack up to 9999 in each of the slots in the Exosuit General inventory in Normal mode, and 250 per slot in other modes.
Elements can stack up to 9999 in any inventory in Normal mode, and 500 in each of the slots in the Exosuit Cargo inventory, Ship inventory, up to 1000 in the Freighter inventory or in a Storage Container inventory in other modes. A player may also transfer inventory to another member of their Multiplayer team. When the Transfer Items panel is displayed, the names of the other players in the group are included for selection if desired.
Gallery[edit | edit source]
Inventory
(Pre-release)
External links[edit | edit source]
- 5 Ways to Get More Inventory in No Man's Sky on Gamepedia
Features
Inf Health
Inf Sprint
Inf Jetpack
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Inf Mining Beam
Inf Terrain Mapper
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Phase Beam
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Summon Exocraft Anywhere
Money Pointer/Multiplier
Element Gathering Multiplier
Stack Modifiers
Bypass Locks
Aquire All Glyphs
Unlock All Technology Recipes
Unlock All Product Recipes (Broken)
Ignore Crafting Requirements
Inf Items
Build Anywhere
Always Have Conversation Item
Time Of Day(Hotkeys)
-TOD(PAGEUP=Back One Hour/PAGEDOWN=Ahead One Hour)
Current Inventory Stats Pointer
Highlighted Item Pointer W/Full Dropdown List
Journey Pointers
ShipTransfer
Kill All Pirates
Always Summon Freighter Battle (Broken)
Wanted Level
-No Sentinels
-Wanted Level Pointer
Blink
Blink Notes: This script is still pretty buggy. Its very easy to clip underground so its best used with Inf Jetpack. Also make sure you have a Plasma Launcher so you can get back through the ground. My comparison isn't that great either so on occasion you may see an animal go flying! Due to how the game handles coordinates I wont really be working to improve this. But its still pretty fun to use.
>>Scripts From an Older Table(Credits go to their respective creators)
Universal Translator(Decode Words)
Inventory Slot Pointers
Laser Color
Mouseover Object Pointer
One Hit Kill
Anti-Profanity Filter
Credits:
Unlock All Technology/Product Recipes - Credit goes to their respective owners. I took the script and just updated the AOB and added the new content to get it working for the foundation update.
Highlighted Item Pointer - Thanks to cedricvdg who taught me how to do this one.
Build Anywhere - Credit goes to mausi125. Script Here
Element Stack 1 - Credit goes to sbryzl. Script Here
Product Stack 1 - Credit goes to sbryzl. Script Here
Ship Transfer - Credit goes to cedricvdg. Table Here. Will be added next update.
Always Summon Freighter Battle/Kill All Pirates - Credit goes to cedricvdg. Table Here. Will also be added next update.
Update 1 - Added Inf Exocraft Boost and Inf Fusion Engine.
Added a few new things to the DDL.
Update 2 - Added Bypass Locks and added more stuff to the DDL.
Update 3 - Added Inf Items (Crafting/Selling) and Ignore Crafting Requirements. Ignore Crafting Requirements is only working on Technology recipes at the moment.
Update 4 - Ignore Crafting Requirements should be working for everything now including Base Building items! Let me know if anyone has an issue with this.
Update 5 - Added Always Have Conversation Item.
Update 6 - Fixed Money Pointer. Should be able to change amount now.
Update 7 - Added new things to the DDL and cleaned it up a bit. Should be complete but if something is missing let me know.
EDIT - I lied. Still missing a lot.
Update 8 - Added more stuff to the DDL. I know I'm missing the Positron Ejector for sure so if anyone has come across it can you post the array. None of the geks want to sell me one.
Update 9 - DDL should now be complete.
Update 10 - Added Unlock All Product Recipes. Still working on Technology and possibly base building items.
Update 11 - Added Unlock All Technology Recipes.
Update 12 - Added Time Of Day!
Update 13 - Added Force FOV.
Update 14 - Added Summon Exocraft Anywhere.
Update 15 - Updated for the 1.22 update. Removed Summon Exocraft Anywhere, its apparently not needed anymore
Update 16 - Added Inf Exocraft Mining Laser and Inf Exocraft Cannon.
Update 17 - Readded Summon Exocraft Anywhere.
Update 18 - Added Build Anywhere. I haven't tested this since I modified a game file to do the same thing.
Update 19 - Added Current Inventory Stats Pointer! Let me know if there are any issues with this one.
Update 20 - Added Game Speed.
Update 21 - Updated for 1.23.
Update 22 - Fixed Always Have Conversation Item.
Update 23 - Fixed Ignore Crafting Requirements. Should work across all game modes now.
Update 24 - Added Multitool Technology to Unlock All Technology Recipes.
Update 25 - Added a Money Multiplier, Element Gathering Multiplier and Stack Modifiers. First one belongs to sbryzl. Second one is mine. Ill make a product one in a bit.
Update 26 - Added Stack Mod for Products.
Update 27 - Updated for 1.24. Added sbryzl's script for product stack.
Update 28 - Added a table that should work for both Steam and GOG. Added a Blink script to the Steam/GOG table.
Update 29 - Got a few more scripts working. Added a few entries to the DDL.
Update 30 - Fixed a couple scripts and added more to the DDL.
Update 31 - Fixed Unlock All Tech Recipes. Pretty sure there is still missing recipes.
Update 32 - Added some more tech blueprints. Added items to the DDL
Update 33 - Added Inf Terrain Mapper. Ignore Crafting Requirements is fixed! Edit - Nevermind it keeps breaking. Edit 2 - Ok. Should be fixed now!
Update 34 - Fixed Inf Launch Thrusters and Always Have Conversation Item. The instruction for the Product Table is completely eluding me at the moment. But I'll keep looking.
It seems best to make a new save when using this table. TOD and Inventory Slot Pointers work properly on a fresh start.
Update 35 - Fixed Always Have Conversation Item.
Update 36 - Fixed Always Have Conversation Item again.. Added a new function to Highlighted Item Pointer to make life a little easier.
Numpad 1 - Set Max Quantity Of Item
Numpad 2 - Restores Damaged Item
Also changed the hotkey for Blink.
Update 37 - Completed and reorganized the DDL.
Update 38 - Updated for 1.33
Update 39 - Updated for 1.34
Update 40 - Updated for 1.35
Update 41 - Updated for 1.37. I will only update the Blink script if there are requests for it. I just didn't feel like doing the work right now lol.
Update 42 - Updated for 1.38.
Update 43 - Inf Items should work for refueling now. Rewrote Inf Launch Thrusters. Fixed an issue with Universal Translator.
Update 44 - Updated Inf Items.
Update 45 - Fixed an issue with Inf Launch Thrusters.
Update 46 - Added Aquire All Glyphs and Journey Pointers.
No Man's Sky Beyond Max Freighter Slots Free
Working Table for No Man's Sky (Synthesis)Features
Inf Health
Damage Multiplier + OHK
Inf Sprint
Inf Tamed Creature Sprint
Inf Jetpack
Movement Mods
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Rapidfire Grenades
Set # Of Grenades Per Shot
Inf Mining Beam
Inf Blaze Javelin
Inf Terrain Manipulator
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Exocraft Moon Jump
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Element Gathering Multiplier
Stack Mods
Bypass Locks
Inf Module Upgrades
Auto Install Tech
Refueling Wont Use Item
Inf Power For Generators
Ignore Crafting/Convo Requirements
Summon Exocraft Anywhere
Build Anywhere
Base Object Scaling Mods
Galactic Map Speed
Journey Pointers
Wanted Level
Inventory Slot Pointers
Money Pointers
Current Inventory Stats Pointers
Frigate Stats
Cedric's Scripts
Always Summon Freighter Battle
Kill All Pirates
Highlighted Item Pointers
CJBok
No Man's Sky Upgrade Freighter
's ScriptsUniversal Translator
Credits
cedricvdg - For updating the Universal Translator script.
cedricvdg - For the Kill All Pirates and Always Summon Freighter Battle scripts.
igromanru - For making the Set Items To Max script.
No Man's Sky Beyond Max Freighter Slots Online
Technology slots are, as the name implies, limited to containing installed technology; they cannot hold any other items. Specifically, they can hold any of the following:
- A single installed Technology
- A single installed Upgrade Module
Note that technology slots cannot store uninstalled upgrade modules.
Cargo[edit | edit source]
Cargo slots can be used for storing large amounts of items, but they can't have technologies installed into them. They can hold any of the following stacks:
- up to 9999 of any basic resource (the same as general inventory slots)
- up to 40 tiny items, including Navigation Data
- up to 30 small items, including Salvaged Data
- up to 20 medium items, including Metal Plating and Di-hydrogen Jelly
- up to 10 large items, including Glass, all trade goods, and many crafting components such as Ion Batteries and Antimatter
- A single item, mostly Artifacts and uninstalled Upgrade Modules
Cargo slots can hold double of what 'General' inventory slots can, with the exception of basic resources and unique items.
Exosuit[edit | edit source]
The base Exosuit has 12 General Inventory Slots, 4 Technology Inventory Slots and 2 Cargo Inventory Slots available. Additional slots can be unlocked by interacting with suit upgrade terminals in Drop Pods and Space Stations.
General Inventory[edit | edit source]
The Exosuit starts with 12 General slots in this inventory. The maximum number of inventory slots for this category is 48 spaces (6x8). The first upgrade is free and subsequent upgrades increase cost by an additional 10,000 units per upgrade. (i.e., Free, 10,000, 20,000, 30,000, etc) (No prompt to upgrade the Exosuit is shown after the 48th slot. [Needs confirmation])
The total amount of units needed to gain the maximum number of General Inventory slots is 6,300,000 units.
Technology Inventory[edit | edit source]
This begins with 4 Technology slots installed. The maximum number of inventory slots for this category is 14 spaces (2x7). They are the cheapest slots to purchase. The first upgrade costs 1,000 units with varying costs for subsequent upgrades.
The total amount needed to gain the maximum number of Technology Inventory slots is 755,000 units.
Cargo Inventory[edit | edit source]
This inventory begins with two Cargo slots installed. The maximum number of inventory slots for this category is 48. They are the most expensive to purchase. The first upgrade costs 50,000 units and subsequent upgrades increase cost by an additional 50,000 units per upgrade, until the 20th slot, where the price is capped at 1.000.000 units for the remaining upgrades. (i.e., 50,000, 100,000, 150,000, 200,000, etc)
The total amount of units needed to gain the maximum number of Cargo Inventory slots is 38,500,000 units.
Upgrade costs[edit | edit source]
The cost of upgrading all Exosuit inventories comes to a total of 45,555,000 units. Please see chart below for cost per inventory upgrade.
No Man's Sky Best Freighter
Exosuit Inventory slot upgrades - General | |
---|---|
Slot Number | Cost in Units |
Gen 13 | Free |
Gen 14 | 10,000 |
Gen 15 | 20,000 |
Gen 16 | 30,000 |
Gen 17 | 40,000 |
Gen 18 | 50,000 |
Gen 19 | 60,000 |
Gen 20 | 70,000 |
Gen 21 | 80,000 |
Gen 22 | 90,000 |
Gen 23 | 100,000 |
Gen 24 | 110,000 |
Gen 25 | 120,000 |
Gen 26 | 130,000 |
Gen 27 | 140,000 |
Gen 28 | 150,000 |
Gen 29 | 160,000 |
Gen 30 | 170,000 |
Gen 31 | 180,000 |
Gen 32 | 190,000 |
Gen 33 | 200,000 |
Gen 34 | 210,000 |
Gen 35 | 220,000 |
Gen 36 | 230,000 |
Gen 37 | 240,000 |
Gen 38 | 250,000 |
Gen 39 | 260,000 |
Gen 40 | 270,000 |
Gen 41 | 280,000 |
Gen 42 | 290,000 |
Gen 43 | 300,000 |
Gen 44 | 310,000 |
Gen 45 | 320,000 |
Gen 46 | 330,000 |
Gen 47 | 340,000 |
Gen 48 | 350,000 |
Exosuit Inventory slot upgrades - Tech | |
---|---|
Slot Number | Cost in Units |
Tech 5 | 1,000 |
Tech 6 | 5,000 |
Tech 7 | 10,000 |
Tech 8 | 30,000 |
Tech 9 | 60,000 |
Tech 10 | 100,000 |
Tech 11 | 200,000 |
Tech 12 | 350,000 |
Exosuit Inventory slot upgrades - Cargo | |
---|---|
Slot Number | Cost in Units |
Cargo 1 | 50,000 |
Cargo 2 | 100,000 |
Cargo 3 | 150,000 |
Cargo 4 | 200,000 |
Cargo 5 | 250,000 |
Cargo 6 | 300,000 |
Cargo 7 | 350,000 |
Cargo 8 | 400,000 |
Cargo 9 | 450,000 |
Cargo 10 | 500,000 |
Cargo 11 | 550,000 |
Cargo 12 | 600,000 |
Cargo 13 | 650,000 |
Cargo 14 | 700,000 |
Cargo 15 | 750,000 |
Cargo 16 | 800,000 |
Cargo 17 | 850,000 |
Cargo 18 | 900,000 |
Cargo 19 | 950,000 |
Cargo 20-48 | 1,000,000 |
Multi-tool[edit | edit source]
The starting multi-tool has five (5) inventory slots. The maximum number of inventory slots for a multi-tool is 24 (8x3). Players can exchange their multi-tool for other versions to get additional slots. Multi-tools with upgraded inventories can be found in outposts (planetary bases with Landing Pads), space anomalies, and randomly as rewards from successfully completing events.
All multi-tools have technology slots only; it is not possible to store items in a multi-tool.
Starship[edit | edit source]
No Man's Sky S Class Freighter
The starting starship has 15 general inventory slots and 4 technology slots. Claiming and switching to a pre-order ship, Alpha Vector or Horizon Omega, gives one additional general slot, for a total of 16. The maximum number of general inventory slots for a starship is 48 (8x6) (only on Hauler ships), and the maximum number of technology slots is 14 (only on Explorer ships).
Additional slots can be added to an owned ship by:
- using the terminal next to the appearance modifier in most space stations
- Storage Augmentation curiosity for a single-slot expansion.
Super lucky casino solitaire. If neither of these methods are suitable, a player can also purchase a new starship with more inventory slots available; this may be cheaper than repeated upgrades.
If you have 15 general and 4 tech, this gives 19 slots for a ship. Next slot will cost 1M, and the next after 2M. Table may not be accurate for 58-61.
Ship slot upgrades General/Tech | |
---|---|
Slot Number | Cost in Units [M] |
19 | 1 |
20 | 2 |
21 | 3 |
22 | 4 |
23 | 5 |
24 | 6 |
25 | 7 |
26 | 8 |
27 | 9 |
28 | 10 |
29 | 11 |
30 | 12 |
31 | 13 |
32 | 14 |
33 | 15 |
34 | 16 |
35 | 17 |
36 | 18 |
37 | 19 |
38 | 20 |
39 | 21 |
40 | 22 |
41 | 23 |
42 | 24 |
43 | 25 |
44 | 30 |
45 | 35 |
46 | 40 |
47 | 45 |
48 | 50 |
49 | 55 |
50 | 60 |
51 | 65 |
52 | 70 |
53 | 75 |
54 | 80 |
55 | 85 |
56 | 90 |
57 | 95 |
58 | 100 |
59 | 150 |
60 | 200 |
61 | 250 |
Exocraft[edit | edit source]
Each of the four Exocraft has its own inventory.
Base containers[edit | edit source]
Up to 10 Storage Containers may be constructed at your base, or on your freighter. Each one contains twenty Cargo slots, each capable of storing 9999 (normal), or 1000(survival) resources, or 10 stacking items. These inventory slots are shared with like-numbered storage containers in other bases or on a freighter.
Freighter[edit | edit source]
Freighters may also be purchased to expand your storage capabilities.
Mechanics[edit | edit source]
You can move items from your Exosuit to your Freighter and vice versa without a distance limit, but only when a Matter Beam is installed. Without one, you must be aboard your Freighter to move an item between Freighter and your Exosuit or Starship. On the contrary, moving an item to or from your Ship and Exosuit is limited to 25-seconds walking distance between you and your ship (walls do not block the limit).
Elements can stack up to 9999 in each of the slots in the Exosuit General inventory in Normal mode, and 250 per slot in other modes.
Elements can stack up to 9999 in any inventory in Normal mode, and 500 in each of the slots in the Exosuit Cargo inventory, Ship inventory, up to 1000 in the Freighter inventory or in a Storage Container inventory in other modes. A player may also transfer inventory to another member of their Multiplayer team. When the Transfer Items panel is displayed, the names of the other players in the group are included for selection if desired.
Gallery[edit | edit source]
Inventory
(Pre-release)
External links[edit | edit source]
- 5 Ways to Get More Inventory in No Man's Sky on Gamepedia
Features
Inf Health
Inf Sprint
Inf Jetpack
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Inf Mining Beam
Inf Terrain Mapper
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Phase Beam
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Summon Exocraft Anywhere
Money Pointer/Multiplier
Element Gathering Multiplier
Stack Modifiers
Bypass Locks
Aquire All Glyphs
Unlock All Technology Recipes
Unlock All Product Recipes (Broken)
Ignore Crafting Requirements
Inf Items
Build Anywhere
Always Have Conversation Item
Time Of Day(Hotkeys)
-TOD(PAGEUP=Back One Hour/PAGEDOWN=Ahead One Hour)
Current Inventory Stats Pointer
Highlighted Item Pointer W/Full Dropdown List
Journey Pointers
ShipTransfer
Kill All Pirates
Always Summon Freighter Battle (Broken)
Wanted Level
-No Sentinels
-Wanted Level Pointer
Blink
Blink Notes: This script is still pretty buggy. Its very easy to clip underground so its best used with Inf Jetpack. Also make sure you have a Plasma Launcher so you can get back through the ground. My comparison isn't that great either so on occasion you may see an animal go flying! Due to how the game handles coordinates I wont really be working to improve this. But its still pretty fun to use.
>>Scripts From an Older Table(Credits go to their respective creators)
Universal Translator(Decode Words)
Inventory Slot Pointers
Laser Color
Mouseover Object Pointer
One Hit Kill
Anti-Profanity Filter
Credits:
Unlock All Technology/Product Recipes - Credit goes to their respective owners. I took the script and just updated the AOB and added the new content to get it working for the foundation update.
Highlighted Item Pointer - Thanks to cedricvdg who taught me how to do this one.
Build Anywhere - Credit goes to mausi125. Script Here
Element Stack 1 - Credit goes to sbryzl. Script Here
Product Stack 1 - Credit goes to sbryzl. Script Here
Ship Transfer - Credit goes to cedricvdg. Table Here. Will be added next update.
Always Summon Freighter Battle/Kill All Pirates - Credit goes to cedricvdg. Table Here. Will also be added next update.
Update 1 - Added Inf Exocraft Boost and Inf Fusion Engine.
Added a few new things to the DDL.
Update 2 - Added Bypass Locks and added more stuff to the DDL.
Update 3 - Added Inf Items (Crafting/Selling) and Ignore Crafting Requirements. Ignore Crafting Requirements is only working on Technology recipes at the moment.
Update 4 - Ignore Crafting Requirements should be working for everything now including Base Building items! Let me know if anyone has an issue with this.
Update 5 - Added Always Have Conversation Item.
Update 6 - Fixed Money Pointer. Should be able to change amount now.
Update 7 - Added new things to the DDL and cleaned it up a bit. Should be complete but if something is missing let me know.
EDIT - I lied. Still missing a lot.
Update 8 - Added more stuff to the DDL. I know I'm missing the Positron Ejector for sure so if anyone has come across it can you post the array. None of the geks want to sell me one.
Update 9 - DDL should now be complete.
Update 10 - Added Unlock All Product Recipes. Still working on Technology and possibly base building items.
Update 11 - Added Unlock All Technology Recipes.
Update 12 - Added Time Of Day!
Update 13 - Added Force FOV.
Update 14 - Added Summon Exocraft Anywhere.
Update 15 - Updated for the 1.22 update. Removed Summon Exocraft Anywhere, its apparently not needed anymore
Update 16 - Added Inf Exocraft Mining Laser and Inf Exocraft Cannon.
Update 17 - Readded Summon Exocraft Anywhere.
Update 18 - Added Build Anywhere. I haven't tested this since I modified a game file to do the same thing.
Update 19 - Added Current Inventory Stats Pointer! Let me know if there are any issues with this one.
Update 20 - Added Game Speed.
Update 21 - Updated for 1.23.
Update 22 - Fixed Always Have Conversation Item.
Update 23 - Fixed Ignore Crafting Requirements. Should work across all game modes now.
Update 24 - Added Multitool Technology to Unlock All Technology Recipes.
Update 25 - Added a Money Multiplier, Element Gathering Multiplier and Stack Modifiers. First one belongs to sbryzl. Second one is mine. Ill make a product one in a bit.
Update 26 - Added Stack Mod for Products.
Update 27 - Updated for 1.24. Added sbryzl's script for product stack.
Update 28 - Added a table that should work for both Steam and GOG. Added a Blink script to the Steam/GOG table.
Update 29 - Got a few more scripts working. Added a few entries to the DDL.
Update 30 - Fixed a couple scripts and added more to the DDL.
Update 31 - Fixed Unlock All Tech Recipes. Pretty sure there is still missing recipes.
Update 32 - Added some more tech blueprints. Added items to the DDL
Update 33 - Added Inf Terrain Mapper. Ignore Crafting Requirements is fixed! Edit - Nevermind it keeps breaking. Edit 2 - Ok. Should be fixed now!
Update 34 - Fixed Inf Launch Thrusters and Always Have Conversation Item. The instruction for the Product Table is completely eluding me at the moment. But I'll keep looking.
It seems best to make a new save when using this table. TOD and Inventory Slot Pointers work properly on a fresh start.
Update 35 - Fixed Always Have Conversation Item.
Update 36 - Fixed Always Have Conversation Item again.. Added a new function to Highlighted Item Pointer to make life a little easier.
Numpad 1 - Set Max Quantity Of Item
Numpad 2 - Restores Damaged Item
Also changed the hotkey for Blink.
Update 37 - Completed and reorganized the DDL.
Update 38 - Updated for 1.33
Update 39 - Updated for 1.34
Update 40 - Updated for 1.35
Update 41 - Updated for 1.37. I will only update the Blink script if there are requests for it. I just didn't feel like doing the work right now lol.
Update 42 - Updated for 1.38.
Update 43 - Inf Items should work for refueling now. Rewrote Inf Launch Thrusters. Fixed an issue with Universal Translator.
Update 44 - Updated Inf Items.
Update 45 - Fixed an issue with Inf Launch Thrusters.
Update 46 - Added Aquire All Glyphs and Journey Pointers.
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Working Table for No Man's Sky (Synthesis)Features
Inf Health
Damage Multiplier + OHK
Inf Sprint
Inf Tamed Creature Sprint
Inf Jetpack
Movement Mods
Inf Scanner
Inf Life Support
Inf Ammo
Inf Grenades
Rapidfire Grenades
Set # Of Grenades Per Shot
Inf Mining Beam
Inf Blaze Javelin
Inf Terrain Manipulator
Inf Hazard Protection
No Overheat
No Ship Overheat
Inf Hyperdrive
Inf Launch Thrusters
Inf Pulse Engine
Inf Deflector Shield
Exocraft Moon Jump
Inf Exocraft Boost
Inf Fusion Engine
Inf Exocraft Mining Laser
Inf Exocraft Cannon
Element Gathering Multiplier
Stack Mods
Bypass Locks
Inf Module Upgrades
Auto Install Tech
Refueling Wont Use Item
Inf Power For Generators
Ignore Crafting/Convo Requirements
Summon Exocraft Anywhere
Build Anywhere
Base Object Scaling Mods
Galactic Map Speed
Journey Pointers
Wanted Level
Inventory Slot Pointers
Money Pointers
Current Inventory Stats Pointers
Frigate Stats
Cedric's Scripts
Always Summon Freighter Battle
Kill All Pirates
Highlighted Item Pointers
CJBok
No Man's Sky Upgrade Freighter
's ScriptsUniversal Translator
Credits
cedricvdg - For updating the Universal Translator script.
cedricvdg - For the Kill All Pirates and Always Summon Freighter Battle scripts.
igromanru - For making the Set Items To Max script.
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cedricvdg's Table (Outdated??):http://fearlessrevolution.com/viewtopic .. 924#p54924
Update History
Update 48 - Updated with a few more cheats, such as Ignore Crafting Requirements(Tech/Prod Only), Bypass Locks, and some more Inf stuff. Added pointers to Nanites and Quicksilver, they seem to be treating currency a bit differently now! Fixed a bad edit with Current Inv Stat Pointers.
Update 49 - Added Always Have Jetpack Power Surge, Inf Blaze Javelin, Inf Deflector Shield and Ignore Materials For Damaged Components. Also added Always Have Conversation Item, but this needs further testing for products, I'm almost sure this is the case. But not having the correct Item ID's makes thing hard for testing. I made some decent progress on the dropdown list for the element/product section. There is just so much new content it's overwhelming! Ignore Crafting Requirements for base building products is being an asshole right now. Even though I've forced the conditions true 3 different ways, it still wouldn't let me craft anything. Maybe I just need to try this on a clean save.
Update 50 - Added Ignore Crafting Requirements for base building items.
Update 51 - Fixed Always Have Conversation Item. Slowly adding things to the DDL.
Update 52 - Added some exocraft stuff. Galactic Map Speed, Wanted Level, Journey Pointers, No Ship Overheat, No Rocket Overheat, Inventory Slot Pointers and probably some more I forgot. Fixed an issue with Inf Sprint. Added more entries to the DDL, this is becoming my main focus now!
Update 53 - WITHIN MINUTES!!!! Updated for whatever update!
Update 54 - Fixed an issue with Ignore Crafting Requirements for base building items. Everything should be craftable now. Some might say you still don't have the required materials, but you'll still be able to craft it. I'll work on the cosmetics later. Added Stack Mods based on findings by MojoW. Added a function, found by cedricvdg, that allows mouse-overs on elements and products to the Highighted Item Pointer.
Update 55 - Fixed an issue with Always Have Conversation Item. Possibly fixed the issues GOG users were experiencing, need feedback on whether it worked. Still sifting through Item IDs for the DDL.
Update 56 - Table updated for 1.52.
Update 57 - Added Teleport To Custom Marker. This is to be used only with the custom map marker, not other marked locations. The script can sometimes pick up on those locations you have marked so keep that in mind. I'm not going to delve into detail of how coordinates work in this game, but if you have any questions fell free to ask. My blink script is nearing completion as well, but as of right now its only picking up on certain object collisions. The dropdown list is almost complete, all the important items should be in there! If you notice something is still missing from the list, grab the ID of the item and let me know.
Update 58 - Removed Jetpack Power Surge. Added Jetpack Power and Working Rocket Boots. Added Universal Translator script, updated by cedricvdg. Fixed an issue with ammo stacks.
Update 59 - Added Frigate Stats.
Update 60 - Fixed a couple scripts for the GOG version.
Update 61 - Updated for latest version.
Update 62 - Added Exocraft Moon Jump!
Update 63 - Fixed disable issues with Working Rocket Boots and Jetpack Power. Added Always Summon Freighter Battle and Kill All Pirates, made by cedricvdg. Added Set Items To Max, made by igromanru. Added One Hit Kills due to popular request.
Update 64 - Updated Always Summon Freighter Battle and Journey Pointers.
Update 65 - Table updated for the latest version. Fixed a previous issue with Universal Translator, all words should be decoded now.
Update 66 - Fixed issues with Frigate Stats and the Ignore Damn Near Everything script.
Update 67 - Table updated for the latest version.
Update 68 - Table updated for the latest version (The Abyss).
Update 69 - Jetpack will no longer drain while underwater. Added some of the new items to the DDL.
Update 70 - Table updated to the latest version with the exception of Teleport To Custom Marker, I didn't feel like digging around for the coords. Added Inf Upgrade Modules, Rapidfire Grenades and # Of Grenades Per Shot.
Update 71 - Table is updated for the latest steam version. Removed the cooldown script for rockets, seemed to be crashing a lot. Added a Damage Multiplier.
Update 72 - Table is updated for the latest steam version. Fixed the disable issue in ICR.
Update 73 - Table is updated for the latest steam version. Rewrote the Highlighted Item Pointer, works on procedurals now. Consolidated Jetpack Power and Working Rocket Boots into Movement Mods. Rewrote Journey Pointers. The table shouldn't break anymore with these micro updates!
Update 74 - Table is updated for the latest steam version. Added Element Gathering Multiplier, Auto Install Tech, Refueling Wont Use Item and Inf Power For Generators.
Reworked ICR, which still functions the same as before, just less buggy when it comes to questlines.
Replaced the Highlighted Item Pointers with the one Cedric made.
Fixed issues with Inf Hyperdrive and Inf Fusion Engine.
Update 75 - Table is updated for the latest steam version.
Update 76 - Table is updated for the latest steam version. Added Cedric's scripts to his own section. Added 2 scripts from CJBok and put them under his section as well.
Update 77 - Table is updated for Synthesis.
Update 78 - Fixed a small issue with product stacks.
Update 79 - Fixed a small issue with element stacks.
Update 80 - Added Base Object Scaling Mods. Read the notes in Table Extras.
Update 81 - Updated for Living Ships.
Update 82 - Added back Summon Exocraft Anywhere. Improved Ignore Crafting Convo and Inf Fusion Engine. Updated pointers for living ships under Current Inventory Stats. Updated the DDL for Highlighted Items with some of the new items I came across.
Update 83 - Fixed a bad edit with Ignore Crafting/Convo.
Update 84 - DDL updated for Highlighted Items. Fixed Frigate Stats.
No Man's Sky Cargo Slot
Update 85 - Updated for the latest steam version.How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1